

Even players inexperienced with the classic controller can easily pick up and play using the PlayStation Move. The PlayStation Move motion controller allows players to experience Dungeon Hunter: Alliance in a somewhat more relaxed and casual manner, which is exactly what we had in mind for it. Even with a designer working full time on this for nearly half a year, we had to go through many iterations before finding exactly what we wanted: a new and refined experience with the peripheral – not some tacked-on feature.

Though originally we only planned on players using the standard DualShock controllers, we started working on PlayStation Move motion controls in the spring of 2010. We also have a system that allows players to reset their skills and explore different roles and customization paths. This creates opportunities for players to complement each other, becoming a party that’s far more powerful than the sum of its heroes.

You’re going to need all those powers, as monsters in co-op are noticeably beefed up (and drop better loot), so teamwork is important. Each class has a total of seven ability tiers and players unlock a new tier every few levels, so there’s always something to look forward to just around the corner. To this end, we included some great abilities to unlock as your character progresses. Just getting the classes balanced to the point we felt every player will be happy filling in a unique role for their party required extensive playtesting. So we rebuilt our game systems, graphics and engine from the ground up for the PlayStation 3. While the storyline is based on the original Dungeon Hunter, we wanted to re-imagine everything else for Alliance. In all honesty, we might have been able to release it sooner, but we really wanted to make sure this was a polished game, not just a run-of-the-mill hack ‘n slash. Today, the game is available for download on the PlayStation Network! Hard to believe it’s almost been a year since we unveiled Dungeon Hunter: Alliance at E3, but the wait is finally over.
